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  • Assistive Technology
    • Book Creator, Quizlet, an alphabet game, and a smartboard activity
    • Online language training
    • Range of programmes
    • Specific Software / Hardware
  • Language
    • Gamification techniques
    • Language immersion
    • Natural-language processing
    • Oral language
    • Spoken language skills
    • Vocabulary development
  • Multi-sensory
    • Kinesthetic approaches
    • Multisensory Learning Approach (MSL, also referred to as the Orton-Gillinghan approach, see Kormos & Smith, 2012)
    • Specific multi-sensory tools
    • Use of visual and auditory pathways
  • Various
    • ‘Inclusive’ teaching-learning practices for students with mild learning difficulties
    • Adapting materials and tasks
    • Cognitive and metacognitive learning strategies
    • Communicative approach through theater
    • Digital learning environments and inclusive education
    • Grading tasks
    • Modifying the level of difficulty of language tasks
    • Personalizing language learning
    • Privacy and personal space
    • Technical and design considerations
  • Reading
    • Comprehension
    • Fluency
    • Motivation
    • Retention
    • Use of variety of texts: Narrative, Descriptive, Expository
  • Spelling / Writing
    • Grammar
    • Sequenced exercises on Style, Writing conventions, Word choice, Syntax and Grammar
    • Spelling rules
    • Use of writing frames

Category: Language

Language

The effectiveness of the implementation of special teaching methods and support programmes for children with dyslexia

Language

Alpha to Omega phonetic and linguistic method

Assistive Technology

Creating an Inclusive Learning Experience for English Language Learners with Specific Needs

Language

Inclusive Digital Education

Assistive Technology

Teaching English as a Foreign Language in Primary Schools to Students with Autism Spectrum Disorder

Cognitive and metacognitive learning strategies

English Training for Students with Dyslexia

Language

Gamification and its potential for Foreign Language Learning

Assistive Technology

Gamification – tools for learning foreign languages

Language

Teaching English Language to Children with Special Educational Needs

Language

Mnemonic Strategies: Improving Letter-Sound Correspondence for Students with Dyslexia Enrolled in an EFL Program in Belgium

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Project No:2023-1-SI01-KA220-SCH-000161979

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project No:2023-1-SI01-KA220-SCH-000161979

Privacy Policy | Terms & Conditions | Contact D.P.O

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